wtorek, października 03, 2006

Educause: Games and Learning

From a very early age, we learn from games and play. Cops-and-robbers or playing house are role simulations. Parents and preschool teachers use games to teach colors, numbers, names, and shapes; the process is drill and practice. Games engage us, capturing our attention. We willingly spend time on task. Although students in high school and college continue to play games, games rarely continue as part of the educational system past the early grades.
On a soccer field, at a table with a deck of cards, in front of a computer screen—games catalyze learning. Most games were not designed to be educational, yet they are immersive, experiential learning environments. Ignoring the educational power of games dismisses a potentially valuable learning tool. Digital games, in particular, carry enormous potential to draw students into a topic and help them learn information, skills, attitudes, and ways of thinking.